Pet Mode

Pet config definition

timepetting : Time consumed when player hit patting button.

timetraning_: Time consume when player hit training button.

timepetting_friends : Time consume when player hit patting button when visit friend.

timebuddy_friends : Time consume when player hit chatting button when visit friend.

timecleaning_friends : Time consume when player hit cleaning button when visit friend.

costfood_: Cost of a food in silver coin.

costclean_: Cost of cleaning in silver coin.

costtraning_: Cost of training in silver coin.

costtraningbyfood_: Number of food which training require.

costgiftpetting_gem : Prize from patting in golden coin (canceled).

costgiftpetting_coin : Prize from patting in silver coin.

costgiftfriendcleaning_coin : Prize from cleaning friend room in silver coin.

costgiftfriendpetting_coin : Prize from patting friend cat in silver coin.

costnewroom_: Cost of opening a new room.

losetimeactive : (This parameter is no longer used.)

losetimepetting : Time that players didn't come patting their cat.

losetimecleaning : Time when cat poop.

losefoodandhappytimeremain : Time when food point (assume as variable n) is deducted. Then, happy point will be duducted n/3, Relation point will be at n/5, and strength will be at n/4.

loserelationtimeremain : This is a variable that be used to calculate when happy or food point is equal to 0. If cat is hungry, relation point is decreased fast.

losegoodbyeremain : Time when the cat will leave the room. 

pointstarper : This is a variable used to multiply with relation point to find the percentage of chance of getting a star. 

perchange_bonusfood : The percentage that players will get a free food point when they didn't visit the game in a period of time. Players will get a free food point when they didn't visit for 'time > losefoodandhappytimeremain x 3 ' and food and happy must > 0

perchange_bonusrelationship : The percentage that players will get a free relationship point when they didn't visit the game in a period of time. Players will get a free relationship point when they didn't visit for 'time > losefoodandhappytimeremain x 3 ' and happy must > 4 or relation > 3

perchange_bonushappy : The percentage that players will get a free happiness point when they didn't visit the game in a period of time. Players will get a free happiness point when they didn't visit for 'time > losefoodandhappytimeremain x 2 ' and happy must > 1

perchange_bonushappy_byfood : The percentage that players will get happiness point from giving food. And, food point mush less than 10.

catsh:catsh_1,silvercoin,100,10 : Catching prey 1, Type of coin, cost, percentage

catsh:catsh_2,goldcoin,10,20 : Catching prey 2, Type of coin, cost, percentage

catsh:catsh_3,goldcoin,30,40 : Catching prey 3, Type of coin, cost, percentage

*Value of time is in seconds.

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