Pet Mode
Pet config definition
timepetting : Time consumed when player hit patting button.
timetraning_: Time consume when player hit training button.
timepetting_friends : Time consume when player hit patting button when visit friend.
timebuddy_friends : Time consume when player hit chatting button when visit friend.
timecleaning_friends : Time consume when player hit cleaning button when visit friend.
costfood_: Cost of a food in silver coin.
costclean_: Cost of cleaning in silver coin.
costtraning_: Cost of training in silver coin.
costtraningbyfood_: Number of food which training require.
costgiftpetting_gem : Prize from patting in golden coin (canceled).
costgiftpetting_coin : Prize from patting in silver coin.
costgiftfriendcleaning_coin : Prize from cleaning friend room in silver coin.
costgiftfriendpetting_coin : Prize from patting friend cat in silver coin.
costnewroom_: Cost of opening a new room.
losetimeactive : (This parameter is no longer used.)
losetimepetting : Time that players didn't come patting their cat.
losetimecleaning : Time when cat poop.
losefoodandhappytimeremain : Time when food point (assume as variable n) is deducted. Then, happy point will be duducted n/3, Relation point will be at n/5, and strength will be at n/4.
loserelationtimeremain : This is a variable that be used to calculate when happy or food point is equal to 0. If cat is hungry, relation point is decreased fast.
losegoodbyeremain : Time when the cat will leave the room.
pointstarper : This is a variable used to multiply with relation point to find the percentage of chance of getting a star.
perchange_bonusfood : The percentage that players will get a free food point when they didn't visit the game in a period of time. Players will get a free food point when they didn't visit for 'time > losefoodandhappytimeremain x 3 ' and food and happy must > 0
perchange_bonusrelationship : The percentage that players will get a free relationship point when they didn't visit the game in a period of time. Players will get a free relationship point when they didn't visit for 'time > losefoodandhappytimeremain x 3 ' and happy must > 4 or relation > 3
perchange_bonushappy : The percentage that players will get a free happiness point when they didn't visit the game in a period of time. Players will get a free happiness point when they didn't visit for 'time > losefoodandhappytimeremain x 2 ' and happy must > 1
perchange_bonushappy_byfood : The percentage that players will get happiness point from giving food. And, food point mush less than 10.
catsh:catsh_1,silvercoin,100,10 : Catching prey 1, Type of coin, cost, percentage
catsh:catsh_2,goldcoin,10,20 : Catching prey 2, Type of coin, cost, percentage
catsh:catsh_3,goldcoin,30,40 : Catching prey 3, Type of coin, cost, percentage
*Value of time is in seconds.